So I am returning again this morning to link up with Rachel from Sweet Sweet Primary for chapter 2 of Explore Like a Pirate. If you haven't read it yet I encourage you to start. It is an interesting read.
"Exploration is really the essence of the human spirit" --Frank Borman
This chapter goes into more detail about gamification and the myths that are surrounded with it. It was interesting to see that there are so many myths surrounding gamification, several of which I had thought myself. Matera does an excellent job of putting the 9 most common myths to rest. He makes so many valid points. As he dispels all the myths he points out how much thinking, processing, teamwork, strategy, and knowledge can come from games.
As you read this chapter you see how beneficial games are for kids. Games help them to learn from mistakes, develop strategies, process information, develop teamwork skills, etc. They need these skills for real world experiences they will face and what better way to develop them than within a classroom where they can learn, explore, and have guidance from peers and teachers.
The challenge that I face is creating those interactive games that have challenges that will catch a students attention and get them exploring. That is not something that comes very easily to my brain which makes me grateful that he is breaking things down. I love how he mentions that there are 3 C's that every game needs to have: content (curriculum you are working on), choice (open-ended game model), and challenges (unknown twists and turns that keep students interested). Good things to have on a checklist when creating games for your students.
These are my thoughts for this chapter. I'm looking forward to seeing what new piece to the game making puzzle I will learn in the next chapter.
Have a wonderful day!